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GAME DESIGN + PROGRAMMING 
(游戏设计+编程)

Below are a collection of Game projects that I worked on

as a Game designer or a programmer or both :)

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GameDesign + Programming

01

THE INTERN IN THE UNDERWORLD

This game is based on the Mythologies surrounding the Chinese underworld and afterlife. The Game revolves around the first-ever intern in the underworld and her journey to uncover the truth about her death. I did the majority of coding for this game and contributed to several main mechanics and important game design decisions.

02

GLUTTON FREE

This game, centered around the theme of limited space, features a softbody creature aiming to avoid increasing in size. Drawing inspiration from the concept of the blackhole.io game, where consuming buildings enlarges the character, this game takes a humorous twist. The player navigates the softbody creature, maneuvering it away from high calory food, and employs a fart mechanic for dashing to prevent it from exploding due to its growing size.

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GameDesign

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GameDesign + Programming

03

CRAZY DODGEBALL

This is a game about risk and reward. By getting close to middle line, You can pick up apples (buffs) that increases your dodgeball speed, but you also increase your chance of getting struck by your opponent. The game is between two players, the last one standing wins. 

04

Roomba Out

This was my first ever game project. As a small team, we collaborated on almost every aspect of the game. We collaborated together to create the main mechanic of the game with my teammates. 

In this game you play as a dog to drive out the roomba which you believe is your owner's "new favourite."

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GameDesign

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GameDesign

05

ARTHUR'S WACKY WEAPON WAR

This is a game inpsired by the legends of king arthur and the sword in the stone. The unique twist to the game is that instead of arthur wielding the sword, the sword wields Arthur's bones. 

The stones and objects in the game have different effects which can help fend of enemies and make fighting off the enemies easier. 

As a small team, we came up with the concept and the mechaincs of the game as a collaborate effort.

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